Blue Planet Character Generator

 
Based on the character generator by Jo Legutko
This is a character generator for Blue Planet v2. The original has been written by Jo Legutko; I merely made some refinements, as did w_i_n_g_c_a_t (in version 1.1)

Download now: ( chargen.zip, 169K)

Changes:

  • version 1.0
    • Solved a number of small bugs.
    • Added a seperate column for the 'Package Bonus skillpoints'.
    • Put the skill-list in groups; instead of alphabetically sorted list.
    • Changed the layout of the print-sheet.
    • Added the controlling attribute to the print-sheet.
    • Added header to the Character Sheet with Description, Profile and Packages information.
    • Added an 'Excerpt' worksheet which GM's can use to quickly generate an NPC-excerpt like the sample below:
  • version 1.1
    • Added default Language for non-cetacians, added Punch (unarmed damage), fixed Expert Humanities (added choosable skills)
    • Fixed Independent background: Culture is any, not just Colonial
Name:  Sample Joe
Species:  Human
Origin:  Colonial - Urban
Background:  Independent, Rural
Goal:  Wealth
Motivation:  Revenge
Attitude:  Disiplined
Role:  Sample
Primary attributes:  Build 0, Fitness 2, Agility 1, Dexterity 1, Awareness 1, Intellect 0, Presence 1, Will 0
Derived Attributes:  Endurance 1, Reflexes 2, Strength 1, Toughness 1
Modifications:  Immunological Symbiote; Accelerated Neurons; Spyware
Specials:  +1 Fit; +1 resistance radiation damage.; +1 Agi, +1 Dex, +1 Ref; Sense intention (humans only) Awa +1; Detect lie Awa.
Aptitudes:  Athletics, Communication / Military Weapons, Command, Athletics, Fine Arts
Skills:  Animal Husbandry 2; Aquatics 5; Armed Combat 2; Botany 3; Bribery 3; Bureaucracy 2; Culture, Colonial 5; Culture, GEO 2; Culture, Incorporate 2; Culture, Street 5; Computers 5; Damage Control 2; Driving 5; Economics 3; Electronics 5; Farming 2; Fast-Talk 5; Handguns 2; Hiding 3; Language (English) 3; Law 4; Leadership 1; Lockpicking 7; Logistics 1; Management 1; Mechanics 3; Mountaineering 1; Negotiation 6; Oration 1; Orienteering 1; Persuasion 2; Physics 1; Piloting 1; Politics 1; Remote Operation 2; Shadowing 3; Sleight-of-hand 3; Sneaking 4; Unarmed Combat 3; Writing 1; Zoology 3
Gear:   
Notes: